Working on Fetih 1453 was an awesome experience! I got to dive deep into fire and smoke simulations, bringing the chaos of battle to life. Here’s a quick rundown of what I worked on:
FumeFX Simulations
From cannon fire to burning structures, I used FumeFX to create realistic smoke and fire effects. The challenge was making everything look natural while still being cinematic.
Maya Fluid Simulations
For large-scale smoke and fog effects, I used Maya’s fluid tools. These added depth and atmosphere to the scenes, making them feel more immersive.
Interior Fire FX
Creating fire inside buildings was another big task. I had to make sure the flames moved realistically in enclosed spaces while keeping the visuals dramatic.
