A while back, I joined the FX team for a brief stint on Call of the Wild. It was only for a month, so it wasn’t a huge project for me, but it was still a fun experience. I helped out with some snow FX simulations, which was a great opportunity to dive into nature effects and see how they handle things like falling snow and snow-covered terrain.
It wasn’t anything groundbreaking, but it was cool to be part of the team and learn more about their approach. Always nice to have a chance to contribute to a big movie, even if just for a short time!
